Flipping Guides

Best Starter Items Under 10M Coins

When flipping with under 10M coins, success depends 100% on item selection. You need high-volume, low-margin items that flip fast. One successful 3% margin flip × 50 times/day beats one 50% margin flip that never sells. This guide shows exactly which 30+ items work best at each capital level (0-2M, 2-5M, 5-10M) with real examples, profit targets, and a 50-day scaling roadmap.

The Core Principle: Volume > Margin

This cannot be overstated. As a beginner, your strength is rapid capital turnover. Even 2-3% margins stack fast if you flip daily. Use this formula to evaluate items:

  • Coins/hour = (Margin % × Current Price) × (Daily Volume ÷ 24) ÷ Average Hold Time (hours)
  • Example: Enchanted Sugar Cane at 3% margin × 100k+/day volume = 50k+/hour easily. That's 1.2M/day with 5M capital cycling the same item.
  • Low-volume high-margin trap: A 20% margin item with 10/day volume = only 2k profit/day even with 5M. Avoid this.

Capital Allocation by Level

Level 1: 0-2M Capital (Your First 50 Flips)

Goal: 50-100k/flip × 30 flips in 2 weeks = 1.5M→2.5M. Safe items only. Zero high-risk experiments.

ItemPriceMargin %Daily VolCapital (20% of 2M)Coins/Hour
Enchanted Sugar Cane108k4.6%1,800+400k (4 flips)75k
Enchanted Rotten Flesh48834%44k+400k (800 units)165k
Enchanted Cocoa Beans66824.5%30k+400k (600 units)98k
Enchanted Raw Cod1,47033.6%21k+400k (270 units)110k
Enchanted Slimeball94913%51k+400k (420 units)123k

Level 2: 2-5M Capital (Weeks 3-4)

Goal: Expand to 3-4 items (diversify), increase per-flip size. Target 150k-250k/flip × 20 flips/day = 3M→5M (10 days). Introduce craft-flips at scale.

  • Add these items: Revenant Flesh (5.8% margin, 600+/day), Tarantula Silk (4.7% margin, 1.2k+/day), Enchanted Ender Pearl (68% margin BUT 10k/day only = still viable), Hemoglass (11.5% margin, 1.7k+/day)
  • Start small craft-flips: Enchanted books (Unbreaking, Sharpness IV) often have 8-15% margins with decent volume. Capital: 100-200k per craft.
  • Capital split: 50% core items (Sugar Cane, Rotten Flesh), 30% secondary items (Slimeball, Hemoglass), 20% craft flips

Level 3: 5-10M Capital (Weeks 4-8)

Goal: Stabilize 300k-500k/day profit. Introduce AH items (1-3 items max), scale best craft-flips. Target = reach 10M in 4 weeks.

  • Keep Bazaar core: 40% capital in Sugar Cane + Rotten Flesh (proven 75k+/hr each)
  • Add mid-tier items: Tarantula Silk (8% margin, 1.2k/day = 10k profit/day), Revenant Flesh (5.8%, 600+/day = 3k profit/day), Shard drops (8-12% margin, 2-5k/day)
  • AH experimentation (max 10% capital): Low-tier enchanted books (Prot 1-4, Sharpness 1-4, Unbreaking 1-2) with 10-20% margins. Hold 1-2 days max. Test with 500k first.
  • Craft scaling: Find 1-2 high-volume crafts with stable 15-20% margins. Examples: Enchanted books that craft from cheap mats, simple potions.

Complete Beginner Item List (Tier & Profit Info)

Tier S: Ultra-Safe, High-Volume (Start here)

  • Enchanted Sugar Cane: 108k price, 4.6% margin, 1,800+/day volume, 5-15 min hold. Coins/hour: 75k. Start with 500k (5 flips). Safe for weeks 1-4.
  • Enchanted Wheat: Similar to Sugar Cane, often same margin. Backup item if Sugar gets oversaturated.
  • Enchanted Rotten Flesh: 488 price, 34% margin (!), 44k+/day volume, 10-30 min hold. Coins/hour: 165k. Buy 800 units with 400k = flip daily. *This is your money printer.*
  • Enchanted Slimeball: 949 price, 13% margin, 51k+/day volume, 10-20 min hold. Coins/hour: 123k. Reliable mid-tier.

Tier A: Safe, Medium-Volume, Good Margins (Weeks 2-3+)

  • Enchanted Raw Cod: 1,470 price, 33.6% margin, 21k+/day, 15-45 min hold. Coins/hour: 110k.
  • Enchanted Cocoa Beans: 668 price, 24.5% margin, 30k+/day, 15-30 min hold. Coins/hour: 98k.
  • Enchanted Raw Rabbit: 6,800 price, 13.5% margin, 15k+/day, 20-60 min hold. Coins/hour: 112k. Slightly slower turnaround but solid margin.
  • Enchanted Baked Potato: 81k price, 3.3% margin, 2,160+/day volume, 10-20 min hold. Lower margin but mega-volume.

Tier B: Good, Requires Learning (Weeks 3+)

  • Revenant Flesh: 145k price, 5.8% margin, 600+/day, 30-90 min hold. Coins/hour: 67k. Slayer drop, so subject to event changes.
  • Tarantula Silk: 391k price, 4.7% margin, 1.2k+/day, 45-120 min hold. Coins/hour: 68k. Same category as Revenant, more stable.
  • Hemoglass: 23k price, 11.5% margin, 1.7k+/day, 30-60 min hold. Coins/hour: 75k. Solid workhorse.
  • Fine Ruby Gemstone: 24k price, 19.3% margin, 2k+/day, 60-120 min hold. Coins/hour: 96k. Gems are predictable.

Tier C: Specialized (Weeks 4+, use 10-20% of capital only)

  • Enchanted Ender Pearl: 524 price, 68.6% margin (!), 10k+/day, 60-180 min hold. Coins/hour: 358k (!). BUT 60+ min hold means slower turnover. Use 300k max to test.
  • Shard drops (Shard Draconic, etc): 187k-260k price, 8-12% margin, 2-5k+/day, 60-120 min hold. Coins/hour: 65k+. Solid mid-tier. Wait until week 3.
  • Enchanted Mithril: 1,358 price, 4.9% margin, 72k+/day, 30-60 min hold. Coins/hour: 76k. Ultra-safe but slow hold time.

First Flip Walkthrough: 1M → 1.5M (Days 1-3)

Capital: 1M coins

Day 1 (First Flip):

  1. Go to Bazaar page, search "Enchanted Rotten Flesh"
  2. See: Buy price 488, Sell price 315 = 173 profit per unit (35% margin)
  3. Allocate 400k (40% of 1M) → Buy 820 units at 488 each (exactly 400k)
  4. Set sell order for all 820 @ 661 (mid-spread) or instant-sell @ 667 (spreads change)
  5. Result: 820 × 173 profit = 141k gross, minus 1.25% fee (1,768) = 139k net. New capital: 1.139M
  6. Hold time: 15 minutes (fast turnaround)

Days 1-3 (Compound 10+ more times): Repeat with 450k allocation (now 1.139M capital). Each flip takes 15 min, do 3-4/day, compound daily. By day 3: 1M → 1.5M+

Capital Allocation Formula (Copy This)

Capital LevelItem 1 (Rotten Flesh)Item 2 (Sugar Cane)Item 3 (Slimeball)Item 4 (Cocoa Beans)Reserve (10%)
1-2M50% (500-1M)30% (300-600k)10% (100-200k)10%
2-5M40% (800k-2M)30% (600k-1.5M)15% (300-750k)5% (100-250k)10%
5-10M30% (1.5M-3M)25% (1.25M-2.5M)20% (1M-2M)15% (750k-1.5M)10%

50-Day Scaling Roadmap

  • Days 1-7 (1M → 2.5M): Rotten Flesh + Sugar Cane only. 3-4 flips/day. Target: 150k-200k/day profit. Feel out hold times.
  • Days 8-14 (2.5M → 4M): Add Slimeball (10% capital). Same items, more volume per flip. Target: 250k/day.
  • Days 15-21 (4M → 6M): Add Cocoa Beans (5% capital). Introduce 1 craft-flip test (200k capital max). Target: 300k/day.
  • Days 22-30 (6M → 8M): Scale craft-flips if working. Keep 4 Bazaar items stable. Target: 350k/day.
  • Days 31-40 (8M → 10M+): Consider 1-2 easy AH items (low-tier enchanted books). Test with 500k. Target: 400k/day.
  • Days 41-50 (10M+ achieved): Document which items worked best. Transition to intermediate guide. You're ready for 10M→50M scaling.

Profit & Turnaround Table

ItemProfit/UnitUnits with 400kProfit/FlipAfter Fee (1.25%)Hold TimeFlips/DayDaily Profit (1 item)
Rotten Flesh173820141k139k15 min4556k
Sugar Cane5k80400k395k30 min2790k
Slimeball1233.2k394k389k20 min31.167M
Rotten Flesh (4x/day)139k15 min4556k

Common Beginner Mistakes (Avoid These!)

❌ Chasing high margins on low-volume items

"A 30% margin is ALWAYS better than 5%!" No. A 30% margin on 10 items/day = 3k profit. A 5% margin on 1,800 items/day = 90k profit. Volume dominates margin for beginners.

❌ Holding capital as "safety net"

"I'll keep 2M safe and only flip 1M." This kills compound growth. Your safety net IS your profitable flips. Deploy 90% + reinvest wins daily.

❌ Instant buying/selling instead of orders

Instant buy at 800, instant sell at 650? That's -18.75% per transaction plus fees. Orders: buy order at 600 (fill), sell order at 800 (fill) = +33% margin. Use orders 100%.

❌ Not tracking coins/hour

You flipped 20 Rotten Flesh (3 hour hold) + 2 Sugar Cane (2 hour hold) = 200k profit in 5 hours = 40k/hr. But Sugar Cane was only 10k/hr, Rotten Flesh was 67k/hr. Drop Sugar Cane. Track everything using /cofl profit.

❌ Jumping to Auction House too early

"I want 50% margins!" AH is different beast: slower fills, manipulation risk, reforge/enchant knowledge needed. Stay Bazaar-only until 10M. Then graduate.

❌ Holding one item too long

If you bought Enchanted Rotten Flesh this morning and it's sitting unsold 6 hours later, price likely moved down. Cancel, rebuy lower, resell. Don't hold overnight on early items.

FAQ: Beginner Flipping Questions

Q: Why does my order not fill even though the price shows available?

Bazaar prices update instantly for instabuy/instasell, but buy/sell orders lag. If you place a buy order at 600 and insta prices are 605, your order may never fill. Place orders 5-10 coins above/below instas but not too far (or you tie up capital).

Q: Is Rotten Flesh always a good flip or will it get oversaturated?

Rotten Flesh has 44k+/day volume. If beginners like you buy 50k units, that's 1.1% of daily volume. You won't saturate it. The margin stays stable because it's needed daily for slayer quests. Safe forever.

Q: How do I know if an item's margin is from manipulation vs real demand?

Check volume. 30% margin with 10/day volume = manipulation (don't touch). 5% margin with 40k+/day volume = real demand (buy it). Use our Bazaar Margins tool which flags suspicious items.

Q: Should I sell to a buy order or wait for my sell order to fill?

If time > money: place sell order (higher price, slower). If capital turnover > max profit: sell to buy order (instant, lower price). As beginner, turnover wins: sell faster, reinvest faster, compound faster.

Q: What happens if I place a buy order too low and it never fills?

Your capital sits tied up. After 6 hours with no fill, cancel and raise the order by 10-20 coins. Flipping is about turnover, not trying to squeeze every coin from each buy.

Q: When should I start using /cofl profit to track?

Day 1. Seriously. Install the SkyCofl Mod and run /cofl profit daily. By day 7 you'll see which items are printing money (Rotten Flesh typically 65-75k/hr) and which are duds. This is how you optimize.

Q: Can I start with just one item or should I diversify?

Start with one (Rotten Flesh, 10-15 days). Once you hit 2M and understand order mechanics, add a second (Sugar Cane). At 4M, add third (Slimeball). Diversify gradually as you learn. This prevents burnout and capital loss.

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