Not all grinding is created equal. In Hypixel Skyblock, your coin-per-hour, time investment, and barrier to entry vary wildly depending on your method. Bazaar flipping remains the most capital-efficient path, but farming, slaying, mining, fishing, and other methods each have their place depending on your stage and goals. This guide compares every major money-making method with real data so you can choose what's right for you.
Use the SkyCofl Mod to track actual profits from any method. Commands like /cofl profit and /cofl flips show you exactly what you're earning, removing guesswork and helping you optimize over time.
Note: Specific numbers vary based on gear, RNG, and current market conditions. Use this chart as a general guide, not gospel. Always verify current profitability using SkyCofl tools before committing capital.
| Method | Coins/Hour | Starting Capital | Daily Time | Barrier to Entry | Scalability |
|---|---|---|---|---|---|
| Bazaar Flipping | 10M–50M* | 1M–50M | 5–15 min | Very Low | Infinite (more capital = more volume) |
| Farming (crops) | 2M–8M | None | 20–40 min | Low | Moderate (limited by farmland) |
| Slaying (Revenant/Tarantula) | 12M–25M | 20M–100M | 30–60 min | Moderate | Moderate (skill + RNG dependent) |
| Mining (Mithril/Gemstones) | 3M–10M | None | 30–90 min | Low | Moderate (plateaus with gear) |
| Fishing (Lava/Frozen) | 2M–8M | None | 30–60 min | Low | Moderate |
| Dungeons (M7+) | 15M–40M | 100M+ (gear) | 60–120 min | High | High (team scaling) |
| Minions (passive) | 10M–50M/day** | 50M–500M | 5 min (collect) | Moderate | High (unlimited minions) |
| Craft Flipping | 5M–30M*** | 5M–100M | 10–30 min | Moderate | High |
* Flipping coins/hour depends on capital and market conditions. With more capital, you flip more items simultaneously.
** Minions generate passive income daily; divide by active playtime for coins/hour.
*** Craft flipping profits depend on market spreads; highly variable.
Why it wins: Lowest barrier to entry (1M), passive income while doing other activities, scales infinitely with capital, zero ban risk (pure trading).
How it works: Place buy orders slightly below the sell price, then sell above the current buy price. The difference is your profit after taxes (1.25%).
Time commitment: 5–15 minutes daily checking SkyCofl or using /cofl bazaar. The rest is passive.
Why most players miss it: New traders see the time spent and think "that's not work." Actually, you're making coins while AFK. Compare to farming (30–40 min/day of active clicking) or slaying (60+ min/day of combat).
SkyCofl advantage: Use /cofl bazaar in-game to instantly see the best flips and taxes. Use Bazaar Flips to find every opportunity ranked by profit. Use /cofl profit to track actual earnings.
👉 Is Flipping Worth It? (ROI Analysis) | How to Flip: Step-by-Step | Best Item to Flip RIGHT NOW
Why it wins: Zero capital needed, highly AFK-able, consistent income, builds farming XP.
Best crops by profitability: Focus on high-margin crops like sugar cane, melon, or pumpkin. Avoid low-margin crops like wheat unless farming for XP.
Time commitment: 20–40 minutes of active farming per session, though you can AFK part of it with proper setups.
Profitability ceiling: Farming has diminishing returns. After maxing farming fortune gear, you hit a plateau. Most serious players eventually switch to flipping or slaying.
SkyCofl integration: Use /cofl profit to track farming income and compare to other methods. The mod logs all crop harvests.
Why it wins: High coins/hour with good gear, teaches combat skills, drops valuable items, scales with team farming.
Capital requirement: 20M–100M in gear depending on boss tier. This is a MAJOR barrier compared to flipping.
Time commitment: 30–60 minutes per session minimum. High-effort activity.
Variance: RNG dependent. Great loot days vs. dry streaks. Most slayers combine with other methods for stability.
Compare to flipping: Slaying requires 20x more starting capital but offers similar hourly coins. Flipping is better for beginners.
Why it wins: Zero capital needed, builds mining XP, relaxing, good while multitasking.
Best to mine: Mithril (consistent), Gemstones (higher variance but higher reward), or Tungsten (early game).
Profitability: Generally lower than farming or flipping, but very consistent and AFK-friendly.
Why miners should flip: After mining 50M in ore, flippers with 5M capital can earn 50M faster. Mining is stable; flipping is efficient.
Why it wins: Extremely AFK-able, zero capital, fishing XP, builds comp tier.
Time commitment: 30–60 minutes of mostly AFK fishing per session.
Profitability: Lower than mining or farming, but highly AFK-able. Good side income while doing other things.
Why it wins: Highest coins/hour for endgame players, team scaling, valuable drops, teaches teamwork.
Barrier to entry: M7 requires 100M+ in gear and serious skill. This is NOT beginner-friendly.
Time commitment: 60–120 minutes per session minimum for meaningful runs.
Variance: High RNG (drops, secret chests). Some runs 50M, some runs 5M.
Reality check: Dungeons are optimal for players with 500M+ networth. For beginners, flipping is 10x faster.
Why it wins: Truly passive (collect every few hours), scales to 100M+/day with setup, requires zero active playtime once set up.
Capital requirement: 50M–500M depending on minion tier and count.
Time commitment: 5 minutes to collect every few hours. That's it.
Reality check: Minions are a LONG-TERM investment. It takes weeks/months to break even compared to active grinding, but after that they're pure profit while you do other things.
👉 Optimal Minion Setups for Maximum Passive Income
Why it wins: Find items that cost less to craft than they sell for on the AH. Highly profitable when you find good crafts.
Complexity: Requires deep market knowledge. Most beginners fail at craft flipping because they don't understand material costs vs. item prices.
How to do it right: Use Craft Flips to see all profitable crafts ranked by margin. Start with high-margin items.
Time commitment: 10–30 minutes of analysis + crafting.
A: For endgame players with gear, Dungeons and Slaying offer 15–40M/hour. But beginners with 1M capital can do Bazaar Flipping at 10–50M/hour depending on capital and spreads. Flipping scales with capital; slaying/dungeons plateau at gear cap.
A: Farm for your first 1–5M coins (fastest to starting capital). Then flip. Flipping is 5–10x faster once you have capital.
A: Use /cofl profit to track actual earnings over a week. The SkyCofl Mod logs all income sources. This data beats guessing.
A: No. Flipping, farming, and mining profitability fluctuate with market conditions, updates, and competition. Always verify current data using SkyCofl tools before committing capital.
A: Yes! Many players combine: farm for XP + passive gold, flip while waiting for slayer cooldowns, collect minions while actively playing. Mix methods to stay engaged and maximize income.
A: Use passive methods: Farming (20 min/session), Fishing (mostly AFK), Minions (5 min to collect), or slow-cycle Bazaar Flipping (check 1–2x daily). All generate significant income with minimal daily time.
A: For time-to-coins, YES. For enjoyment and variety, NO. Slaying, farming, and dungeons are more fun for many players. The "best" method is what you'll actually stick with.
A: Start with 1M. After 2–3 weeks of consistent flipping, you'll have 5–10M. After a month, 20–50M. Capital compounds; there's no hard minimum except your first sale.